System Architecture
// SEEDLING_SYSTEM_DOCS
The core mechanics of the Feature Stock Market and Seedling economy.
The Seedling Economy
Seedling is a gamified reputation system. It turns feature requests into a Prediction Market. Instead of just voting "Up", you bet your reputation (Seeds) on whether a feature will actually ship.
Single Currency
We use a unified currency, Seeds (🌱), for everything.
Anti-Abuse: "Price vs Cap" Strategy
- 1Wallet Cap (10 Seeds)
If you only collect daily allowances, your wallet stops filling at 10.
- 2Shop Minimum (30 Seeds)
The cheapest item costs 30 Seeds.
- 3The Gap
You MUST earn extra seeds via Betting or Work to purchase items.
"You must play the game to unlock the shop."
Market Mechanics
📈 LONG (Bullish)
"I bet this feature will SHIP."
- Win Condition: Feature is SHIPPED.
- Payout: Share the SHORT pool.
- Risk: Lose bet if Dropped.
📉 SHORT (Bearish)
"I bet this feature will be DROPPED."
- Win Condition: Feature is DROPPED.
- Payout: Share the LONG pool.
- Risk: Lose bet if Shipped.
Zero-Sum Game
We don't print money for winners. Winners take from the losers. This prevents inflation.
